Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-seFBO-SjE7X-GhV79-5XbT3-9L9PL | 13/18/7 | 82.1 | 0.95 | 2026-06-29 07:31:17 · 31m 0s | |
| CSGO-DCaeC-9Wwnd-qputi-USCcC-7JxbE | 13/8/4 | 81.0 | 1.54 | 2026-06-29 07:03:10 · 22m 29s | |
| CSGO-qJkpS-WzBa8-2MdJh-UeEzS-nmheC | 15/20/12 | 86.9 | 1.03 | 2026-06-25 08:59:45 · 38m 55s | |
| CSGO-8e3wp-8LVFB-z3qTs-NDrhJ-sxdqA | 16/15/4 | 117.8 | 1.38 | 2026-06-24 22:09:52 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.