Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RV5JM-GCW3z-658YJ-VCGRL-zwJoD | 14/16/9 | 69.0 | 0.98 | 2026-06-27 00:29:44 · 32m 14s | |
| CSGO-4C37m-TeEAL-iRLqu-TCkHx-kfFnK | 13/5/3 | 85.7 | 1.56 | 2026-06-26 14:37:17 · 21m 23s | |
| CSGO-p7J4o-L2zeT-UfaSY-EfMZD-RdNEL | 20/20/5 | 76.2 | 1.10 | 2026-06-23 09:08:25 · 45m 57s | |
| CSGO-2rw4o-5BRT2-GEp43-jKKGb-cvmHB | 13/19/7 | 60.8 | 0.76 | 2026-06-17 19:37:17 · 38m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.