Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oV5sn-wYocQ-9vqro-BLxdE-od5yD | 16/16/5 | 82.5 | 1.16 | 2026-07-02 21:19:51 · 36m 45s | |
| CSGO-CssNT-xNZNp-ErTDt-hQ7Af-GPN2G | 19/17/1 | 73.9 | 1.07 | 2026-07-01 19:30:28 · 31m 10s | |
| CSGO-TGEru-L2JZv-vzXQb-V6Nfa-UjenL | 21/13/4 | 87.4 | 1.35 | 2026-06-29 22:10:04 · 32m 24s | |
| CSGO-6D8Lu-tzmab-vN2J3-DNsfD-oncFO | 25/13/3 | 108.5 | 1.69 | 2026-06-29 21:31:12 · 35m 18s | |
| CSGO-Pa5Ub-BMM4M-jhjJt-UurON-EnnpQ | 5/15/2 | 46.1 | 0.27 | 2026-06-24 18:57:21 · 24m 5s | |
| CSGO-AvJPL-8LFpR-QEmER-stW4s-iWRKF | 10/17/4 | 60.9 | 0.73 | 2026-06-18 21:41:06 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.