Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZcAer-FFbX3-hUbu8-doWfh-cEbJD | 12/16/3 | 72.9 | 0.86 | 2026-07-01 01:37:12 · 28m 16s | |
| CSGO-Lmwey-HEnV2-eHUFb-uCx3O-3HZkF | 17/14/5 | 85.8 | 1.26 | 2026-06-30 22:00:21 · 36m 58s | |
| CSGO-rQtyR-WBzRG-GXwTu-GEAyL-hJQBD | 14/12/2 | 119.4 | 1.39 | 2026-06-30 21:30:25 · 24m 57s | |
| CSGO-rRDJu-JPfdS-dZPaT-8vMod-pPocG | 19/13/4 | 63.3 | 1.23 | 2026-06-30 20:09:15 · 41m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.