Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p55zM-HXdW5-nTore-YfRcK-hntOH | 11/16/1 | 45.7 | 0.61 | 2026-06-29 18:52:48 Β· 30m 54s | |
| CSGO-qw2Yi-SGNdC-k9KK8-VaMft-eXfWA | 6/13/5 | 34.5 | 0.55 | 2026-06-26 17:50:49 Β· 21m 45s | |
| CSGO-xciZf-fNUk3-GSEG9-km4ZD-KUGnK | 19/10/2 | 93.2 | 1.49 | 2026-06-22 19:07:23 Β· 31m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.