Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EYuzj-JoKnP-kSLYA-oEyao-3WfnL | 12/17/5 | 76.2 | 0.89 | 2026-07-03 19:24:32 · 29m 2s | |
| CSGO-saGWW-XprDp-NtdFm-ocCiS-QwSOG | 12/12/4 | 67.7 | 1.05 | 2026-06-30 16:28:21 · 25m 39s | |
| CSGO-oHMsA-maLy6-CJbx9-wC26V-fGn6J | 19/18/6 | 87.1 | 1.14 | 2026-06-29 14:18:01 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.