Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BPvXA-GPjpn-UVPNB-c77bb-BusnC | 33/11/4 | 147.8 | 2.26 | 2026-06-28 04:43:46 · 25m 38s | |
| CSGO-zNuJz-fiukP-t32bt-iq3et-UfwoO | 18/14/5 | 70.0 | 1.13 | 2026-06-27 19:45:30 · 35m 1s | |
| CSGO-m8dyH-F3TX2-F6Gfi-97GFy-vzYUN | 9/13/5 | 54.4 | 0.84 | 2026-06-25 18:05:46 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.