Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UByrm-ovajn-NyaFR-6cLOF-NcHLH | 21/15/5 | 71.8 | 1.33 | 2026-07-05 20:35:30 · 31m 58s | |
| CSGO-U7koc-nGfRm-4DwHH-ZcK8A-b99PL | 27/15/3 | 104.8 | 1.68 | 2026-07-04 21:08:14 · 39m 11s | |
| CSGO-ezHnp-4f8X2-qH2bE-vRn8k-wDe4D | 17/18/5 | 92.5 | 1.05 | 2026-07-04 19:50:04 · 41m 47s | |
| CSGO-ce7xT-tNeRM-u3H67-X4ZQU-3krFF | 22/18/12 | 120.7 | 1.50 | 2026-06-13 18:53:22 · 37m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.