Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ya4dn-TCjxh-6J9zn-VGJd9-nKMkO | 6/18/6 | 48.8 | 0.47 | 2026-07-03 18:25:35 · 35m 13s | |
| CSGO-zD43E-o8hik-W4Z8x-wOUEv-BrApF | 21/17/5 | 95.0 | 1.27 | 2026-07-03 17:49:28 · 31m 25s | |
| CSGO-EKjBK-M4P7f-cUymk-hrGz9-dAoQD | 8/15/3 | 55.0 | 0.64 | 2026-07-03 16:30:24 · 23m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.