Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eMHsz-ZJL3S-x8edd-FfVCn-BEbYO | 15/18/6 | 75.4 | 0.98 | 2026-06-18 19:29:29 · 43m 7s | |
| CSGO-Qrd98-k5eHV-T6bh9-kTJN8-XpeOQ | 17/17/8 | 89.4 | 1.16 | 2026-06-18 18:35:13 · 44m 48s | |
| CSGO-i2iA9-daic4-GAdW5-ZVAZj-WZ8SA | 13/8/2 | 79.8 | 1.35 | 2026-06-13 19:55:51 · 23m 7s | |
| CSGO-5F3PU-TjN3S-uitPR-72C7u-5rwjN | 19/22/13 | 90.4 | 1.04 | 2026-06-13 18:56:57 · 49m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.