Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QOVEE-5SqJf-Jyyc5-RJUX2-DCRmH | 8/18/6 | 54.6 | 0.51 | 2026-07-03 21:07:53 · 38m 24s | |
| CSGO-eQcWb-SKb2p-N2nAa-fEPaP-eSLTK | 10/18/7 | 51.2 | 0.72 | 2026-07-03 20:13:11 · 38m 16s | |
| CSGO-OMmAe-macsJ-n8APy-PLVUJ-9mnpQ | 11/14/6 | 70.2 | 0.89 | 2026-07-03 19:17:02 · 32m 14s | |
| CSGO-SvStX-AJGP9-GSWHf-PrDmx-cMfrM | 9/14/7 | 54.5 | 0.77 | 2026-07-03 18:35:57 · 32m 2s | |
| CSGO-Vtw9U-FJV3v-cB5G8-3RwtA-zKkXM | 6/21/7 | 40.3 | 0.37 | 2026-07-03 17:44:51 · 40m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.