Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8RMDJ-SW4pp-3adOs-ZUMdi-WPeyC | 23/9/9 | 122.2 | 2.03 | 2026-06-30 06:37:11 · 28m 0s | |
| CSGO-qoQMz-CGiYu-R8Eky-Q8J6U-JRRyL | 17/25/7 | 72.0 | 0.85 | 2026-06-30 05:45:07 · 47m 2s | |
| CSGO-zEnuA-ZBGDd-7iGpV-Yv6PB-FpQuK | 14/19/7 | 70.2 | 0.98 | 2026-06-30 04:57:09 · 44m 1s | |
| CSGO-xjsRd-BSkXD-YiqFo-yQeQ7-qAXHK | 17/17/7 | 85.9 | 1.06 | 2026-06-30 03:38:19 · 38m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.