Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FZxWp-KE7vb-X6QOu-eJsJe-hFhCG | 17/15/1 | 76.8 | 1.08 | 2026-07-06 19:19:23 · 33m 59s | |
| CSGO-U8jdj-6OvfW-xqkFR-G9wjB-bKbtH | 12/16/8 | 77.8 | 0.96 | 2026-06-25 19:12:42 · 33m 21s | |
| CSGO-HZVxx-y4cWL-YMije-rbKvC-7JxbE | 12/18/5 | 55.0 | 0.75 | 2026-06-24 20:07:14 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.