Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RCmhT-TbfxT-QF79E-5TsDw-CrahQ | 7/15/2 | 60.9 | 0.58 | 2026-06-30 22:37:45 · 20m 12s | |
| CSGO-bLx94-4tWEY-JB2fJ-HNNfZ-BZAYN | 20/14/3 | 88.8 | 1.30 | 2026-06-22 20:58:10 · 30m 59s | |
| CSGO-XwwdD-fCi7t-aZtrL-VNmNh-6tZpG | 25/21/9 | 89.9 | 1.29 | 2026-06-21 21:32:51 · 51m 13s | |
| CSGO-kHFdE-LrW9D-6YWy8-kxd7w-Nf78F | 23/14/5 | 94.6 | 1.48 | 2026-06-17 19:23:56 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.