Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6f4n5-GYYML-ECOKP-cq5qL-6bZYO | 18/15/3 | 97.5 | 1.40 | 2026-07-02 23:33:51 · 28m 34s | |
| CSGO-DyTXp-WsQFd-pq9LK-AkYO8-3LPYE | 14/11/7 | 87.8 | 1.42 | 2026-07-02 20:42:35 · 25m 46s | |
| CSGO-RArNB-tEUiF-bsJBV-dV4ER-MS6yD | 10/19/8 | 55.4 | 0.69 | 2026-06-15 20:04:45 · 38m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.