Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U87r5-A4VW5-iziNM-PxYVL-S8kXM | 15/9/6 | 98.3 | 1.51 | 2026-06-09 21:21:16 · 28m 13s | |
| CSGO-xFwG4-wOmQM-QWAJG-svB2q-oXc3K | 10/9/2 | 64.2 | 1.12 | 2026-06-08 20:51:51 · 20m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.