Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9CZ6V-fwVTa-Ns6ZB-rbQX2-9L9PL | 26/15/5 | 118.7 | 1.73 | 2026-07-02 15:40:33 · 38m 8s | |
| CSGO-YEDp6-F596H-QOD2p-pyZHN-xxdqA | 18/17/8 | 96.5 | 1.33 | 2026-06-27 23:14:17 · 30m 42s | |
| CSGO-wuo4G-6GXtE-UnwTc-VXnZd-K564E | 22/5/3 | 134.3 | 2.36 | 2026-06-14 16:51:30 · 18m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.