Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9bSEA-nuOpb-ehqxj-bL8oJ-o8MUD | 13/17/7 | 77.2 | 0.94 | 2026-07-06 17:27:44 · 35m 17s | |
| CSGO-WrMPZ-FstTN-KYCVx-eZXsb-JFSiA | 24/14/5 | 124.2 | 1.72 | 2026-07-06 16:58:32 · 26m 7s | |
| CSGO-ndMCU-9WeCY-XatXi-TRaMo-niyfF | 16/18/3 | 89.9 | 0.98 | 2026-06-24 16:09:27 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.