Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6WepA-3R7p5-w3GKU-piGd7-DUGnK | 10/15/2 | 56.3 | 0.71 | 2026-06-30 22:24:58 · 26m 24s | |
| CSGO-bLtq4-ic2hf-TQvmb-hD437-hpWTB | 11/11/7 | 86.0 | 1.14 | 2026-06-30 20:35:24 · 30m 28s | |
| CSGO-RYFAJ-Zu5iW-s7hy9-8tPSZ-NP7rN | 19/10/5 | 104.7 | 1.61 | 2026-06-29 19:23:20 · 29m 59s | |
| CSGO-tpxvM-juSny-XXdRr-GO3Lb-fj5ZJ | 18/13/7 | 114.6 | 1.60 | 2026-06-28 22:50:16 · 27m 36s | |
| CSGO-VyQrE-OCHbb-LnMym-BBkYG-pJGrL | 23/13/5 | 110.3 | 1.78 | 2026-06-28 19:57:19 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.