Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sin4n-q2B58-QuuoS-Bh7U9-eAFKO | 10/7/5 | 89.9 | 1.33 | 2026-07-06 16:52:47 · 8m 43s | |
| CSGO-H7cLX-zcfiz-oL6yc-8FeTD-KKoJN | 8/10/0 | 68.1 | 0.86 | 2026-07-06 16:25:23 · 10m 18s | |
| CSGO-Mpya8-KDGCK-mjvDh-4e7m8-H2WPA | 12/8/5 | 83.0 | 1.33 | 2026-07-03 20:37:37 · 20m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.