Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sRJo3-Vmv8Y-DsdzN-FMvkb-B6LHA | 11/17/7 | 63.1 | 0.88 | 2026-07-06 18:52:46 · 39m 41s | |
| CSGO-o99LT-j5KEF-qHZst-R62mz-RBUWJ | 17/10/9 | 88.7 | 1.44 | 2026-07-06 18:17:08 · 32m 25s | |
| CSGO-YjyYP-vFJEz-nra9f-cjxAB-nKurD | 12/12/5 | 47.9 | 0.92 | 2026-07-04 08:52:26 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.