Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yUQaU-oXQFa-vdRYc-2Nhu5-Oe2ED | 16/18/2 | 92.3 | 1.05 | 2026-06-26 21:33:38 · 24m 40s | |
| CSGO-zyXco-XJA4n-qyiS3-WuOSH-ixnkP | 15/16/7 | 74.9 | 1.03 | 2026-06-25 19:57:19 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.