Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zJOxn-sqPOk-BvvRJ-PfrTw-NrYbD | 19/10/2 | 92.4 | 1.51 | 2026-07-02 20:57:00 · 26m 30s | |
| CSGO-5WVqb-WFuek-GkMtB-nxmJ4-OLJzN | 19/9/3 | 102.2 | 1.78 | 2026-06-23 18:43:42 · 26m 30s | |
| CSGO-tH5pB-7BxmQ-qkisP-xBnED-fUxXD | 28/21/13 | 131.5 | 1.61 | 2026-06-12 19:01:41 · 48m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.