Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iBpPF-fhDo7-YBYD8-bnUEm-ntRBD | 21/24/6 | 71.8 | 0.98 | 2026-07-02 15:39:31 · 51m 51s | |
| CSGO-maonF-RjVCH-XaDFs-RK66m-aiZtH | 19/16/5 | 87.4 | 1.21 | 2026-06-29 16:18:11 · 39m 36s | |
| CSGO-DMfby-SXsF2-z7HjR-OhNqo-3WfnL | 25/8/3 | 118.9 | 2.12 | 2026-06-25 16:17:40 · 27m 5s | |
| CSGO-48t5X-OiHjG-vPUcq-TjKzd-NuHaA | 29/21/7 | 107.7 | 1.50 | 2026-06-16 15:29:54 · 44m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.