Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DWfVA-p8vNR-WjCqm-nqpBT-xGUrC | 10/13/1 | 45.7 | 0.72 | 2026-07-04 18:31:42 Β· 38m 58s | |
| CSGO-u9E6T-92oHs-zKqcF-EcwjU-N7GrL | 11/18/3 | 43.3 | 0.67 | 2026-06-28 19:07:27 Β· 40m 48s | |
| CSGO-3ED6t-Y8vp6-VHQvL-imGPe-ZjenL | 16/17/1 | 68.9 | 0.94 | 2026-06-25 17:18:45 Β· 37m 57s | |
| CSGO-VEhQq-oU4vv-TOknq-majLv-BrApF | 11/9/3 | 66.2 | 1.13 | 2026-06-20 17:47:46 Β· 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.