Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rrAJZ-jYaXu-DJzPw-SnzLV-j7xbE | 15/12/2 | 70.4 | 1.13 | 2026-07-02 12:54:09 · 31m 17s | |
| CSGO-RjK4C-J7qTM-kmzEX-pNfGd-FZieC | 25/18/8 | 105.2 | 1.45 | 2026-07-02 05:29:50 · 26m 50s | |
| CSGO-w6BzO-wMb2C-HxLoL-NhTmz-jVMQC | 11/12/2 | 57.2 | 0.92 | 2026-06-30 19:32:20 · 31m 16s | |
| CSGO-trw8a-fXCX7-xNqee-3XHNf-CjW9G | 24/20/7 | 94.3 | 1.28 | 2026-06-29 19:21:12 · 45m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.