Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SOcpU-pcWqd-9Tsns-jr4db-5jDFN | 11/14/3 | 57.5 | 0.92 | 2026-07-02 20:52:41 · 36m 10s | |
| CSGO-j2GYb-ofJFP-TX6pa-Gei4h-pE26A | 7/17/4 | 40.4 | 0.41 | 2026-06-25 22:17:22 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.