Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NcSDW-vcvKU-4dOOB-Hpc5a-otB3J | 14/15/7 | 75.7 | 1.05 | 2026-07-03 17:57:30 · 39m 9s | |
| CSGO-HW22s-RBZdd-n4sRA-Z25sP-d7xbE | 11/7/6 | 72.1 | 1.43 | 2026-07-03 17:32:28 · 22m 0s | |
| CSGO-dRmZt-6ezYr-QEB6v-SHMOA-jdBpF | 7/11/3 | 65.5 | 0.74 | 2026-07-02 16:31:48 · 30m 34s | |
| CSGO-9M7WZ-PB6Pq-U5v4T-HrxOO-qHBxH | 24/15/7 | 93.6 | 1.56 | 2026-07-02 09:08:27 · 38m 52s | |
| CSGO-bLXER-edHTp-8M6aM-UtTQE-zdTnB | 9/9/4 | 72.8 | 1.05 | 2026-07-02 08:36:41 · 25m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.