Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CWW4C-BF2tQ-Ffnmc-AW9fD-VKD7K | 28/17/7 | 99.1 | 1.62 | 2026-07-05 14:21:49 · 32m 19s | |
| CSGO-EiLPm-CzqeE-K4mJE-Dyj5A-Ue2ED | 10/7/5 | 57.0 | 1.22 | 2026-07-03 22:26:59 · 30m 41s | |
| CSGO-xaPnm-cmnfQ-qUEPJ-nQAzw-RWjXM | 8/8/4 | 53.6 | 0.97 | 2026-07-03 19:30:45 · 31m 28s | |
| CSGO-nrTSk-EOfsu-zeo2d-ZKk6V-oaM2G | 12/11/7 | 94.1 | 1.26 | 2026-07-03 01:28:49 · 28m 24s | |
| CSGO-3eaoA-mimCt-ja4UL-LAKaS-xGUrC | 13/18/6 | 81.7 | 0.93 | 2026-06-18 13:56:24 · 37m 16s | |
| CSGO-Tachf-jndHC-Wj57a-YQnj2-cBtKG | 10/14/3 | 73.3 | 0.85 | 2026-06-17 14:55:18 · 22m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.