Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DAJx6-QQvtf-37TwP-H96ko-3h9GJ | 15/17/7 | 89.6 | 1.17 | 2026-06-29 15:55:30 · 28m 18s | |
| CSGO-HhwQ5-NnXRB-NqvU6-GVVf5-dV4RG | 11/15/2 | 61.6 | 0.82 | 2026-06-29 11:46:15 · 30m 41s | |
| CSGO-SzyCF-bcSDz-GGbrf-QhHch-9hs8O | 24/9/7 | 108.5 | 1.90 | 2026-06-24 15:48:52 · 35m 19s | |
| CSGO-3KOOP-iyrqe-phPFQ-x4BLZ-UjenL | 13/14/4 | 64.2 | 0.90 | 2026-06-12 10:06:00 · 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.