Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z8E9v-6uJm6-BNumo-XOF88-LdNEL | 15/18/3 | 69.6 | 0.98 | 2026-07-05 04:50:46 · 38m 9s | |
| CSGO-yGzAi-WZHWY-2wySC-QaB8F-RJ8CH | 16/13/7 | 73.3 | 1.23 | 2026-06-30 23:15:30 · 33m 33s | |
| CSGO-cjWYf-UOvCW-zoE92-DizWy-8pVoN | 14/15/3 | 66.6 | 0.89 | 2026-06-28 04:53:10 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.