Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hKVOL-dNsAa-HJpxs-Kyf4E-U9JjC | 17/16/12 | 91.7 | 1.35 | 2026-07-05 18:55:32 · 35m 31s | |
| CSGO-T7KbS-P7GNJ-7vpZZ-2brAt-efFnK | 10/16/5 | 61.6 | 0.74 | 2026-07-05 18:03:52 · 36m 33s | |
| CSGO-Do5fh-OYbCP-45hZN-TsjUR-e7PVP | 10/6/6 | 70.8 | 1.26 | 2026-07-05 17:35:05 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.