Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ry6yn-2v9No-4z8UO-VboC3-dBLDR | 31/21/12 | 89.4 | 1.47 | 2026-07-03 22:30:05 · 59m 12s | |
| CSGO-RQakj-zpQb9-2hXE7-sE8iP-bnaQM | 17/17/6 | 91.9 | 1.25 | 2026-07-03 20:10:57 · 28m 34s | |
| CSGO-iCSwC-f7dCF-zwqZo-nhRKn-at3NF | 15/12/6 | 66.2 | 1.19 | 2026-07-03 18:47:47 · 35m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.