Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4m8eX-tQcNJ-DPjMm-KdXGE-sKurD | 8/16/4 | 57.3 | 0.60 | 2026-07-02 20:15:51 · 33m 17s | |
| CSGO-aCEHs-8cJVd-qo7WO-aTWvs-aCsOH | 12/13/2 | 67.7 | 0.97 | 2026-07-02 18:54:16 · 33m 6s | |
| CSGO-OjtDW-O2dws-eTRxq-Jvst6-aqKPJ | 22/17/3 | 64.2 | 1.10 | 2026-06-22 20:47:49 · 52m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.