Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FUOUO-kOoWO-L3pLR-3QEPB-Q9jbN | 12/16/7 | 78.7 | 0.88 | 2026-07-03 15:11:34 · 28m 18s | |
| CSGO-jUymO-3s4AN-HFGtx-mNhYj-ZOQmH | 4/6/1 | 12.2 | 0.35 | 2026-06-30 13:49:34 · 17m 4s | |
| CSGO-yX88t-WEy9B-w7ZXc-L2eNK-8HsiB | 13/13/7 | 99.8 | 1.23 | 2026-06-26 03:05:40 · 28m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.