Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FaAPY-WpyQV-SyHxH-i2zTS-iaM2G | 17/15/4 | 79.9 | 1.23 | 2026-07-01 16:48:52 · 36m 39s | |
| CSGO-o9k3K-Gq73e-6vYLu-3yfjt-JfX2Q | 18/15/2 | 78.6 | 1.18 | 2026-06-30 13:13:52 · 30m 13s | |
| CSGO-wDt8k-GSMYM-AYV6U-8wi5f-SEKLH | 9/14/3 | 63.8 | 0.76 | 2026-06-28 19:20:58 · 23m 58s | |
| CSGO-t7aG7-5tbi2-94bTU-5NGac-kPuSJ | 14/12/2 | 58.4 | 1.01 | 2026-06-27 18:42:38 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.