Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OBJsk-uEKFb-fLSmN-5XSwC-CAhrM | 4/15/4 | 42.1 | 0.33 | 2026-07-03 20:36:45 · 27m 47s | |
| CSGO-MsGHK-b4vsX-kMqJR-ohvoj-7iEBM | 5/16/1 | 37.4 | 0.20 | 2026-07-03 20:07:31 · 23m 48s | |
| CSGO-wpSFA-vKwUh-Q2teA-XVh2v-VN3tJ | 10/15/6 | 70.2 | 0.86 | 2026-06-23 18:32:31 · 27m 57s | |
| CSGO-DQ9Ek-fEu5m-RdX9G-XhtTV-rZ7nM | 13/19/3 | 64.7 | 0.72 | 2026-06-23 17:55:30 · 34m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.