Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o7zeY-NZL3d-yCW9F-xOeEt-uWq7C | 20/13/7 | 116.6 | 1.63 | 2026-07-03 11:48:00 · 26m 24s | |
| CSGO-diovn-EfU96-KLfUS-BrHS4-Z2e4D | 17/13/11 | 105.0 | 1.42 | 2026-06-30 20:30:45 · 31m 15s | |
| CSGO-SqJ9d-qxAe9-uQnBO-O5Y4E-Gd5FP | 29/13/6 | 114.7 | 1.82 | 2026-06-23 18:00:21 · 37m 45s | |
| CSGO-s3JOs-oZcN5-JJOBW-JVTLc-kESyL | 10/14/4 | 55.2 | 0.78 | 2026-06-08 18:14:28 · 29m 17s | |
| CSGO-mxyq8-cbOCQ-B4OFN-SJE76-HLtCQ | 22/17/9 | 72.9 | 1.20 | 2026-06-07 18:41:51 · 41m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.