Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BWieS-CTjDi-DvVKj-AfUmt-N3MAK | 10/15/5 | 74.0 | 0.73 | 2026-06-11 11:05:51 · 29m 43s | |
| CSGO-QVjev-OXLd9-KHGbU-BDaZe-KtcZH | 10/8/0 | 53.9 | 0.96 | 2026-06-11 10:38:14 · 23m 13s | |
| CSGO-TVfsp-BVUqx-BV3AO-Dpcsh-ViZtH | 14/7/3 | 84.2 | 1.44 | 2026-06-11 10:14:48 · 20m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.