Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6M5qS-deGdo-kRame-FpBHU-3krFF | 20/12/6 | 100.3 | 1.50 | 2026-07-02 09:53:06 · 37m 41s | |
| CSGO-36LmX-xiMVz-jvhT6-PEmvU-rG64E | 12/12/9 | 71.3 | 1.21 | 2026-06-30 08:37:07 · 21m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.