Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oRTPG-BdG3d-Bnrk5-Q5iUp-rWOpP | 24/15/5 | 104.8 | 1.50 | 2026-07-04 20:09:58 · 36m 37s | |
| CSGO-V5Gdh-aXUWU-VPDNU-ZEsJm-MEuWK | 17/19/8 | 70.6 | 0.95 | 2026-07-04 19:20:17 · 47m 21s | |
| CSGO-STToh-jn8qi-sqFpP-NsstU-URqmJ | 17/23/14 | 84.0 | 1.02 | 2026-06-26 19:03:45 · 40m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.