Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5DPND-RvQFd-jnz4w-ersRV-YvDBM | 18/20/4 | 71.4 | 0.93 | 2026-07-04 12:18:15 · 45m 42s | |
| CSGO-UJPXj-SsVOy-6dsNM-HfDMP-AoaAB | 7/14/5 | 59.9 | 0.61 | 2026-07-04 11:42:13 · 26m 21s | |
| CSGO-T64WL-FRjFU-HDD4M-8Yq4D-KKoJN | 9/10/7 | 63.6 | 1.10 | 2026-06-18 11:24:39 · 27m 38s | |
| CSGO-6pvbJ-ovD86-fQfEZ-jC762-ozioE | 11/17/7 | 73.0 | 0.81 | 2026-06-18 10:33:14 · 38m 18s | |
| CSGO-LermR-bhAHx-kqSEH-ckrp7-qLzkG | 9/7/7 | 77.3 | 1.35 | 2026-06-18 10:07:33 · 20m 10s | |
| CSGO-wJ4hq-ORt9r-hKyWd-tFaCx-JCjjD | 15/11/8 | 104.8 | 1.51 | 2026-06-18 09:27:00 · 26m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.