Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-84OQb-Ta2qn-qJzbb-n6KwS-iaM2G | 13/13/8 | 88.2 | 1.15 | 2026-07-03 17:46:04 · 31m 18s | |
| CSGO-iyYQY-HU2Xv-8F6TL-hHqU8-hpWTB | 8/13/5 | 69.4 | 0.73 | 2026-07-02 19:50:10 · 26m 51s | |
| CSGO-7aiZV-QvO6v-zev3Z-aKCBO-TSveM | 16/16/5 | 79.2 | 1.04 | 2026-06-27 18:58:05 · 41m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.