76561199027754543
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.1%Peak single-match outcome anomaly 17.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3ofkY-YH4kf-WsQT2-S4avM-5RfCG | 16/16/7 | 88.8 | 1.15 | 2026-07-06 09:45:42 · 35m 19s | |
| CSGO-s2Vu8-NTeW6-Tyfho-OxZv2-GrApF | 14/15/5 | 77.2 | 1.05 | 2026-07-01 07:37:09 · 34m 23s | |
| CSGO-QHhxM-msFs4-fVSLq-2AtDt-nCHCF | 24/18/12 | 116.8 | 1.53 | 2026-07-01 06:53:36 · 35m 8s | |
| CSGO-jUMKJ-MjV5d-HQJRH-8hBrF-NcHLH | 11/17/7 | 55.8 | 0.83 | 2026-06-30 09:12:28 · 43m 58s | |
| CSGO-YBpvU-PdCKK-8ztTE-Nkk7N-xbjsF | 18/13/7 | 86.5 | 1.39 | 2026-06-30 08:28:55 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.