Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y4R62-XizJs-7OeMG-nMGWV-O7NfN | 21/24/13 | 93.2 | 1.12 | 2026-07-03 20:32:21 · 45m 29s | |
| CSGO-rHNVA-q3Ci7-QGk9e-4t2MO-EnnpQ | 24/12/2 | 125.2 | 1.71 | 2026-06-25 20:45:31 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.