Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gz7p4-yuJri-FCVDz-NJGjY-8ZPmH | 20/14/9 | 114.3 | 1.58 | 2026-07-03 22:58:13 · 27m 49s | |
| CSGO-8o7C5-iD9Jv-VcaNQ-McJJo-N4XsO | 17/16/6 | 75.1 | 1.11 | 2026-07-02 19:22:51 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.