Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YGAT7-k7P6H-x4uAc-D4SS9-AVVzE | 9/16/3 | 66.2 | 0.57 | 2026-06-29 16:46:05 · 30m 43s | |
| CSGO-zfYXh-xwziA-yWGV2-FwwvC-ppcJD | 21/14/3 | 91.4 | 1.38 | 2026-06-22 20:41:39 · 33m 35s | |
| CSGO-25oHC-z2ABQ-7GnZO-xu6tT-JbtSJ | 17/18/7 | 70.3 | 0.94 | 2026-06-15 17:34:47 · 46m 48s | |
| CSGO-SKocH-3fLfj-d4q7X-xDGOW-oaM2G | 16/18/4 | 86.7 | 0.99 | 2026-06-14 18:20:07 · 37m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.