Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yRTJF-a5vRq-fNV8A-W46wq-qrzED | 15/15/1 | 97.8 | 1.10 | 2026-07-01 13:45:56 · 28m 11s | |
| CSGO-jNFOp-sTzOs-XTwXs-Da3vb-OuiTL | 27/19/2 | 76.9 | 1.27 | 2026-06-25 07:52:47 · 53m 41s | |
| CSGO-96PhA-FuJkF-8jPQB-mQksw-OrzUO | 16/12/5 | 74.8 | 1.28 | 2026-06-24 13:44:05 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.