Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OrD66-aHqsw-ANTG9-eOL7J-D9axJ | 13/13/3 | 83.1 | 1.12 | 2026-07-05 11:23:27 · 26m 16s | |
| CSGO-JJDrf-naUTA-Pvssf-j5RWr-J3SyL | 14/13/6 | 75.1 | 1.28 | 2026-06-27 17:56:40 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.