Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-joGFH-e6yzo-oOfJb-4m2na-F5WwP | 25/14/7 | 110.6 | 1.66 | 2026-06-22 22:29:46 · 37m 8s | |
| CSGO-HTwpS-VkkQp-cHXNc-jTEfu-JNCEB | 16/18/7 | 83.1 | 1.08 | 2026-06-22 21:43:36 · 42m 57s | |
| CSGO-cbeWE-AOKLQ-SqJUY-2MW64-OqTiA | 11/19/6 | 74.2 | 0.74 | 2026-06-22 19:00:36 · 33m 5s | |
| CSGO-vUR5V-948Ro-PpvVP-AcBpG-Yo9aC | 4/15/1 | 16.4 | 0.20 | 2026-06-22 18:31:40 · 21m 57s | |
| CSGO-cR3Y6-i5H44-jZV4E-StEGW-zmDJC | 13/18/9 | 74.4 | 0.92 | 2026-06-21 18:35:29 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.